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Avernum 6 script order
Avernum 6 script order









avernum 6 script order
  1. #Avernum 6 script order how to
  2. #Avernum 6 script order series

Sales of later games in this style, like Tyranny and Torment: Tides of Numenara suggest that this pent up demand has largely been satisfied.Ģ. Early hits, like Divinity: Original Sin and Pillars of Eternity made a lot of money off this demand. That is, old-school icon-based RPGs with big stories, told in lots and lots of words. For a while, there was a big demand for games like Baldur's Gate and Planescape: Torment.

#Avernum 6 script order how to

Kill that guy." This almost never leads to a good story.įor reference, this is how to get me to read the text in your RPG.ġ. The story of almost all video games is, "See that guy over there? That guy is bad.

avernum 6 script order

When people say a video game has a "good story," what they mean is that it has a story.ģ. Players will forgive your game for having a good story, as long as you allow them to ignore it.Ģ. I will never find out, as there is nothing that will tempt me to play a game with 1.2 Bibles worth of text.ġ. I admit I am curious about what story is so gigantic and epic that it requires 3 times more words than The Lord of the Rings. While Divinity: Original Sin had a mere 350,000 words, Tyranny spent 600,000 words telling the story of how you became the word's most evil middle manager, on a bold quest to try to tell apart the game's 73 factions.Īnd this is positively tongue-tied next to Torment: Tides of Numenara's 1,200,000 words. For The Witcher 3, "best-written" means " One really good storyline and many, many other storylines that were basically OK." (To be fair, I think the Heart of Stone DLC was really well-written.) In comparison, one of the best-written RPGs in recent times, The Witcher 3, had about 450,000 words. Yet, by current standards, it is very terse. At its release, people talked about how very, very, many words it had. My wordiest and most popular game, Avernum 3, which I am now remastering, had about 200,000 words. The Bible contains about a million words. I have made a number of observations.Ī decently sized novel contains about 100,000 words. We have a lot of decisions to make, so I've been thinking a lot about words in games. Now we're planning a whole new series, and we need to figure out how many and what sort of words to cram into that. We also finished a new series, which had a lot of words which I suspect weren't as good because it didn't sell as well.

#Avernum 6 script order series

We're currently remastering the series with our most loved story and our bestest words. We can't afford fancy graphics, so we have to rely on words. Our company, Spiderweb Software, is small. My whole career has been based on writing very story-heavy games, with lots of words. TLDR.jpg (Also note: This gigantic lore-lump is just for choosing your character's sex.)











Avernum 6 script order